3D & Interactive Experiences

Let people experience what you build.

3D product visualization, AR and VR experiences, and interactive installations for showrooms, training, events, and product demonstration.

What Are 3D and Interactive Experiences?

3D and interactive experiences bring products, spaces, and ideas to life through digital environments people can explore and interact with.

We use 3D, AR, VR, and interactive technology to make complex products easier to demonstrate, understand, configure, and experience.

The goal isn't immersion for its own sake. It's making your message easier to experience.

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Where 3D and Interactive Actually Pay

  • 44%

    More likely to add a product to cart after interacting with a 3D model.

    Shopify - Rebecca Minkoff case study

  • 65%

    More likely to purchase after viewing a product in AR.

    Shopify - Rebecca Minkoff case study

  • 4X

    Faster training than classroom learning with VR.

    PwC, VR Soft Skills Training Efficacy Study

Signs You Need 3D and Interactive

  • Your Product Is Difficult to Demonstrate
  • Customers Need to See Before They Decide
  • Your Product Has Too Many Configurations
  • Physical Demonstrations Are Expensive or Impractical
  • Training Requires Realistic Simulation
  • Your Digital Experience Feels Too Static

What 3D & Interactive Experiences Covers

Augmented reality applications for mobile and headset, placing products, instructions or data in the user's physical environment.

How We Build Interactive Experiences

3D & Interactive Experiences runs Design through Launch on The Pivot.

Brand application runs through Brand & Digital Identity, and web implementation through Product Engineering.

  • 01

    Discover

    Audience, environment, hardware constraints and the specific thing the experience has to communicate.

    Output: defined objectives with technical constraints documented.

  • 02

    Define

    Platform and format selected against how the audience will actually access it, with scope set accordingly.

    Output: a technical approach with hardware requirements confirmed.

  • 03

    Design

    Environment, interaction model and visual treatment developed, with early prototypes tested on target hardware.

    Output: a validated experience design.

  • 04

    Build

    3D assets produced, environments built and interactions implemented, with performance optimized for the delivery platform.

    Output: a working experience on target devices.

  • 05

    Launch

    Deployment to web, application store, headset or physical installation, with on-site setup where required.

    Output: the experience live and operating.

  • 06

    Evolve

    Content and configuration extended as products or requirements change.

What You Walk Away With

An experience that runs on the hardware your audience has.

  • Production-ready 3D and interactive experience
  • Optimized assets for your chosen platform
  • Web, AR, VR, or installation deployment
  • Editable source files under your ownership
  • Content and configuration tools where required
  • Technical documentation
  • Launch and implementation support

What We Build With

  • 3D and modelling

    • Blender
    • Cinema 4D
    • Substance Painter
    • Houdini
  • Real-time engines

    • Unreal Engine
    • Unity
    • Godot
  • Web and browser

    • Three.js
    • React Three Fiber
    • WebXR
    • WebGL
  • AR and VR platforms

    • ARKit
    • ARCore
    • Meta Quest
    • Apple Vision Pro
    • OpenXR
  • Installation

    • TouchDesigner
    • Raspberry Pi
    • sensor and projection hardware

Common Questions

No. Many experiences work through a browser or smartphone. We recommend headsets when immersion adds real value.

Tell Us What You Need to Show

Describe the product, the audience, and where they will see it. We will tell you which format fits you best.

Talk to a designer
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