UX/UI Design

Interfaces people can use without being taught.

Research, interaction design and design systems, specified properly so what gets built matches what was designed.

What Is UX/UI Design?

UX/UI design shapes how people navigate, understand, and interact with digital products.

UX focuses on structure, flow, and usability. UI brings those decisions to life through visual design, components, and interaction.

Good design makes the right action clear and the experience easy to use.

Phone, tablet and desktop screens floating in glass, joined by teal lines

What Poor Interface Design Costs

  • 88%

    Online consumers are less likely to return after a bad experience.

    Baymard Institute

  • $100

    Potential return for every $1 invested in UX, according to a widely cited Forrester estimate.

    Forrester

  • 5 Users

    Can reveal around 85% of usability problems in a focused qualitative test.

    Nielsen Norman Group

Signs You Need UX/UI Design

  • Users Abandon Important Flows
  • Support Requests Keep Repeating
  • Your Interface Feels Inconsistent
  • Features Are Not Being Adopted
  • Teams Spend Time Interpreting Designs
  • Accessibility Gaps Are Holding You Back

What UX/UI Design Covers

Interviews, behavioral analysis and task observation, producing evidence about how the interface is used rather than how it was expected to be.

How We Design Interfaces

UX/UI Design runs Design, Build and Launch on The Pivot.

Product strategy and information architecture run through Product Design. Implementation runs through Product Engineering.

  • 01

    Discover

    Existing interface audited, analytics reviewed, and users observed completing real tasks.

    Output: documented friction points, ranked by frequency and impact.

  • 02

    Define

    Success criteria agreed for the flows being redesigned, with measurable behavioral outcomes.

    Output: design objectives tied to observable behavior.

  • 03

    Design

    Flows, states and components designed and tested through prototypes before specification.

    Output: validated interface designs with edge cases resolved.

  • 04

    Build

    Design system components produced with tokens, variants and specifications for engineering.

    Output: component library engineering can implement directly.

  • 05

    Launch

    Implementation reviewed against design intent, with discrepancies resolved before release.

    Output: shipped interfaces matching the design.

  • 06

    Evolve

    Behavior measured after release, with iteration directed by usage rather than preference.

What You Walk Away With

  • Research-backed design decisions
  • Clear user flows and interactions
  • Tested prototypes
  • Scalable design system
  • Usability findings and recommendations
  • Accessible interface components
  • Production-ready specifications
  • Editable source files under your ownership

See Us in Action

What We Design With

  • Design and prototyping

    • Figma
    • FigJam
    • Framer
    • Principle
  • Design systems

    • Storybook
    • Tokens Studio
    • Figma Variables
    • Zeroheight
  • Research and testing

    • Maze
    • UserTesting
    • Hotjar
    • Dovetail
  • Accessibility

    • Stark
    • axe DevTools
    • WAVE
  • Handover

    • Figma Dev Mode
    • design token pipelines

Common Questions

UX defines how the experience works. UI defines how it looks, feels, and responds. Strong products need both.

Design a Better Experience

Let's identify where users struggle and build an experience that works better for them and your business.

Talk to a designer
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